Rendering: Three.js r170, MIT license (THREE-LICENSE.txt). Geographic data: https://github.com/johan/world.geo.json (Natural Earth derived, public domain). Geography simplified; geopolitical blocs are fictional and provisional. Alpha 02 additions: Country boundaries and city coordinates: Natural Earth 1:50m, public domain. https://www.naturalearthdata.com/ Source: https://github.com/nvkelso/natural-earth-vector/tree/master/geojson Earth imagery and topology: three-globe example assets (NASA Blue Marble derived). https://github.com/vasturiano/three-globe/tree/master/example/img City icon: Tabler Icons, MIT. https://github.com/tabler/tabler-icons Troop icon: Font Awesome Free, person-military-rifle, CC BY 4.0. https://fontawesome.com/license/free — https://creativecommons.org/licenses/by/4.0/ Alpha 05 main Earth texture: NASA, land/ocean/ice 8192×4096, public domain. Source: https://commons.wikimedia.org/wiki/File:Nasa_land_ocean_ice_8192.jpg Triangular troop markers replace the prior soldier asset in the active interface. Alpha 18 soundtrack: "Bleeping Demo" by Kevin MacLeod (incompetech.com). Licensed under Creative Commons Attribution 4.0: https://creativecommons.org/licenses/by/4.0/ Source: https://incompetech.com/music/royalty-free/index.html?Search=Search&isrc=USUAN2000021 Alpha 24 soundtrack: "Night Signal" — original procedural composition generated for M.I.S.T.A.R..